Friday, August 1, 2008

Resumé

Chris Douglas
Senior 3D Artist
Austin, TX 78727

Email: Blacklake3d@gmail.com

Summary

Over 15 years experience as an artist in the computer games industry, with multiple titles shipped. Experience in all phases of product development: pre-production, production, beta, and post-ship.

· High quality asset creation
· Over 8 years MMO production experience
· Concept design experience
· Extensive collaboration with other disciplines
· Attention to technical detail
· Management experience

Spacetime Studios 2006 – Present

Lead Vehicle Artist – Blackstar

· Oversaw content creation pipeline for player and NPC vehicles for a sci-fi/fantasy MMO.
· Collaborated closely with game designers and concept artists to develop and execute unique and stylized visual solutions in-game.

· Produced multiple rapid-prototyping assets, enabling early game concept validation
· Prepared technical documentations and production packages for outsource.

Sony Online Entertainment (Austin) 2000 – 2006

Lead Vehicle/Weapons Artist – Jump to Lightspeed, Rage of the Wookiees, and The Trials of Obi-Wan

· Oversaw content creation pipeline for player and NPC vehicles and their portalized interiors
· Reviewed work from outsource providers and junior artists for technical compliance.
· Produced multiple vehicles, buildings, interiors, and props
· Faithfully translated familiar designs from the “Star Wars” series of films into high-quality in-game assets
· Generated original concepts for multiple vehicles and props

Senior Artist – Star Wars Galaxies: An Empire Divided

· Modeled, textured, lit, and executed technical set-up for multiple buildings (interiors and exteriors), vehicles, props, other environmental objects, a handful of droids, even a Jawa...

Kinesoft Development 1998 – 2000

Art Director – Crimson Order

· Executed pre-game visualization and concept design for multiple game pitches (from a pirate-themed adventure to a western shooter to a top-down sci-fi tactical game)
· Managed a team of artists during early stages of in-game asset creation.

Microprose (Austin) 1996 – 1998

Art Director – Masters of Magic II and unpublished Civilization product

· Conducted visual research-and-development and produced multiple concept designs for two projects in early stages of pre-production.

Origin Systems Inc. 1991 – 1996

Production Designer and 3D modeler– Wing Commander IV
Art Director and 3d Modeler– Wing Commander III
Concept Art and Visual Development – Wing Commander: Prophecy
3D Artist – Wing Commander II, Strike Commander, Privateer, Bioforge

Relevant Software Experience

3D Studio Max
Maya
Adobe Photoshop
Perforce
Alienbrain

Education

BA in Art with Honors, University of Texas at Austin, 1991