
Tuesday, September 16, 2008
A Building
I've been using Max the last few years, so this was the result of a foray back into Maya (and a bit of a change in subject matter). Lots of normals baked for the detail areas and filigree.


Sunday, September 14, 2008
Rifle with Max-Baked Normals
Mmm...nothing like the smell of fresh-baked normals! The top portion of each image is a Max render of the final low-poly model with baked normals, spec, diffuse, etc. applied. The lower halves show the corresponding wireframes and metrics in Max's work environment. There are a few imperfections, and I can think of some further optimizations that could be made to the low-poly mesh, but for a relatively early effort I can live with it.


Subscribe to:
Posts (Atom)





